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From: James W. <ja...@fr...> - 2007-02-16 23:16:22
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Sean McBride wrote: > On 2007-02-16 12:17, James Walker said: > >>> The viewer uses QuickDraw but the viewer is a small part of Quesa. >>> This could be re-coded to use Quartz or Cocoa but Quartz would be >>> more universal. I doubt Apple will support QuickDraw for too many >>> more years even on the 32bit Intel platform. >> There's also QuickDraw in E3MacDrawContext.c and GLDrawContext.c. > > And it's not just QuickDraw. Quesa uses other long-since-deprecated-and- > now-totally-gone APIs: like FSSpecs. > > I think a 64 bit Quesa on Mac will be a non-trivial effort. I suspect that most of the QD stuff in E3MacDrawContext.c is in support of the Q3XDrawRegion_* APIs, which are not used by any of our renderers (not even RayShade). We could consider dropping support for those APIs. -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> |