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From: James W. W. <os...@jw...> - 2007-02-13 16:28:21
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There's no documentation saying what Q3Object_Duplicate does about edit index. Currently, the duplicate's edit index is set to 1. Is there any reason why the duplicate shouldn't have the same edit index as the original? Here's why I care. The OpenGL renderer caches a triangle strip for a TriMesh in an object property (which I may change to a custom element). There's an edit index stored with the triangle strip, so that the strip can be regenerated if the TriMesh changes. Naturally, if a TriMesh gets duplicated, there is no reason to invalidate the strip. |