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From: James W. <ja...@fr...> - 2007-02-09 19:14:15
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Jose' Cruanyes wrote: > Il giorno 09/feb/07, alle ore 19:27, James Walker ha scritto: > >> Tell me more about how you're testing. What platform? What test app? >> Does the machine have a video card with VRAM, and does it support the >> extension GL_ARB_vertex_buffer_object? > > Athlon 3200 - Win 2000 - 1Gb Ram > ATI Radeon 9200 256Mb VRam > > Quesa compiled on CW Windows 8.3 > > in Geom Test, it runs more or less like the old in quesa logo and > multibox I would expect the multibox test to be only a little faster, for reasons explained in my performance notes. I would expect the Quesa logo to be significantly faster, especially if you increase the number of triangles by setting the subdivision style to constant (50, 50). I'll do some testing on Windows. After the 2 changes I just committed, transparency is working for me. > I've more complex models that runs near 20x slower!!! > > I've put a particularly bad model at > <http://cremona.cegroup.it/download/CorniceOro.zip> (2.8 Mb) That model lacks vertex normals, so it's not on the fast path. It also has lots of TriMeshes for no apparent reason, that is, they could be merged into one TriMesh. -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> |