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From: SourceForge.net <no...@so...> - 2007-02-03 03:20:23
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Bugs item #1194603, was opened at 2005-05-03 10:40 Message generated for change (Comment added) made by sf-robot You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=1194603&group_id=45158 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed Resolution: Fixed Priority: 5 Private: No Submitted By: Frank Condello (pox) Assigned to: James W. Walker (jwwalker) Summary: Transparency problem with rasterize camera transforms Initial Comment: Transparent triangles with Z coordinates other than zero aren't drawn when using rasterize camera transforms. The problem lies in ir_geom_transparent_add, where triangles "behind" the camera are culled. Rasterize transforms invert Z, which is likely confusing the culling check. ---------------------------------------------------------------------- >Comment By: SourceForge Robot (sf-robot) Date: 2007-02-02 19:20 Message: Logged In: YES user_id=1312539 Originator: NO This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker). ---------------------------------------------------------------------- Comment By: James W. Walker (jwwalker) Date: 2007-01-19 18:06 Message: Logged In: YES user_id=433183 Originator: NO I think this was probably fixed by a change to e3transform_camera_rasterize_submit in July 2006. Since no test case was provided, I'll mark this fixed unless I hear differently. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=1194603&group_id=45158 |