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From: Jose' C. <cru...@ce...> - 2007-02-01 21:55:06
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Il giorno 01/feb/07, alle ore 22:35, Roger Holmes ha scritto: > But pushing and popping the graphics state is a slow operation, not necessarily, I guess, a preallocated stack of attribute pointers, that gets realized only with needed is as quick as it can be, you can also keep the intermediate steps to grow from there the trick could be modifying the OpenGL state to match Quesa's without passing it fully every time, Pax et Bonum # dott. Jose' Cruanyes Aguilar - C.E. Soft srl # Pzza. Firenze,4 MILANO - XX Settembre 10, CREMONA # 02,33603122 0372,460602 |