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From: Jose' C. <cru...@ce...> - 2007-01-29 22:19:44
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Il giorno 29/gen/07, alle ore 19:50, James Walker ha scritto: > Jose' Cruanyes wrote: >> Il giorno 27/gen/07, alle ore 03:57, James Walker ha scritto: >> >>> I've mentioned before that I was thinking of writing a new renderer >>> that >>> would pay more attention to using OpenGL for best performance, and >>> less attention to legacy behavior. >> >> In the process will be a good thing to factor better the various >> functionality to ease the process to creatre new renderers. >> >> just separate things in various files that can be included in the >> compilation of new renderers,,, > > I'll see what I can do. I'd like to figure out a way for something > like > the cartoon renderer to be a plug-in, which may require adding a > couple > more renderer methods. It's not just a matter of compile it using some bits of the Quesa source? anyway they are always avalaible... or there are some deep interaction "broking the rules" between view and renderer? > >> I'm in the process of add wxWidgets as new platform , so it can be >> also a couple of weeks before we can see anything > > I wouldn't have expected wxWidgets to be a platform, not that I know > anything about it. Doesn't it use Carbon or Cocoa under the hood? and Win32, gtk, fbd, OS2, VMS and a couple of others, but since it has already factored out the platform differences, makes sense to use it as a platform from the Quesa point of view, especially when dealing with high level constructs like the viewer, or more mundane tools like files, windows ecc (yes, OpenGL surface/context are present) > >>> The renderer nickname is tentatively "Quesa OpenGL >>> Performance", but I'm open to suggestions. >> >> just "Quesa OpenGL" ? > > Hmm, yes, that might be better. > -- > James W. Walker, Innoventive Software LLC > <http://www.frameforge3d.com/> > > ---------------------------------------------------------------------- > --- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to > share your > opinions on IT & business topics through brief surveys - and earn cash > http://www.techsay.com/default.php? > page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Quesa-develop mailing list > Que...@li... > https://lists.sourceforge.net/lists/listinfo/quesa-develop > Pax et Bonum # dott. Jose' Cruanyes Aguilar - C.E. Soft srl # Pzza. Firenze,4 MILANO - XX Settembre 10, CREMONA # 02,33603122 0372,460602 |