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From: James W. <ja...@fr...> - 2007-01-29 18:51:21
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Jose' Cruanyes wrote: > Il giorno 27/gen/07, alle ore 03:57, James Walker ha scritto: > >> I've mentioned before that I was thinking of writing a new renderer >> that >> would pay more attention to using OpenGL for best performance, and >> less attention to legacy behavior. > > In the process will be a good thing to factor better the various > functionality to ease the process to creatre new renderers. > > just separate things in various files that can be included in the > compilation of new renderers,,, I'll see what I can do. I'd like to figure out a way for something like the cartoon renderer to be a plug-in, which may require adding a couple more renderer methods. > I'm in the process of add wxWidgets as new platform , so it can be > also a couple of weeks before we can see anything I wouldn't have expected wxWidgets to be a platform, not that I know anything about it. Doesn't it use Carbon or Cocoa under the hood? >> The renderer nickname is tentatively "Quesa OpenGL >> Performance", but I'm open to suggestions. > > just "Quesa OpenGL" ? Hmm, yes, that might be better. -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> |