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From: SourceForge.net <no...@so...> - 2006-11-21 03:20:11
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Bugs item #1196267, was opened at 2005-05-05 16:21 Message generated for change (Comment added) made by sf-robot You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=1196267&group_id=45158 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed Resolution: Fixed Priority: 5 Private: No Submitted By: Frank Condello (pox) Assigned to: James W. Walker (jwwalker) Summary: Texture matrix not properly set for transparent primitives Initial Comment: The interactive renderer's transparency pass doesn't handle texture shader matrix transforms. It also doesn't doesn't reset the GL texture matrix, so any translations on the last solid texture affect all transparent primitives. ---------------------------------------------------------------------- >Comment By: SourceForge Robot (sf-robot) Date: 2006-11-20 19:20 Message: Logged In: YES user_id=1312539 Originator: NO This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker). ---------------------------------------------------------------------- Comment By: James W. Walker (jwwalker) Date: 2006-11-06 16:01 Message: Logged In: YES user_id=433183 I believe the code now in CVS handles this correctly. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=1196267&group_id=45158 |