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From: SourceForge.net <no...@so...> - 2006-11-07 00:01:47
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Bugs item #1196267, was opened at 2005-05-05 16:21 Message generated for change (Comment added) made by jwwalker You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=1196267&group_id=45158 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Pending >Resolution: Fixed Priority: 5 Private: No Submitted By: Frank Condello (pox) >Assigned to: James W. Walker (jwwalker) Summary: Texture matrix not properly set for transparent primitives Initial Comment: The interactive renderer's transparency pass doesn't handle texture shader matrix transforms. It also doesn't doesn't reset the GL texture matrix, so any translations on the last solid texture affect all transparent primitives. ---------------------------------------------------------------------- >Comment By: James W. Walker (jwwalker) Date: 2006-11-06 16:01 Message: Logged In: YES user_id=433183 I believe the code now in CVS handles this correctly. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=1196267&group_id=45158 |