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From: Roger H. <rog...@mi...> - 2006-07-20 12:05:44
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On 20 Jul, 2006, at 01:23, James W. Walker wrote: > Can anyone explain why IRUpdate.c defines kAALineSize and > kAAPointSize as 0.5? I'd think that 1.0 would be a more obvious > value. No I can't explain it but the value is used in only one place, and a few lines further up it calls glDisable(GL_POLYGON_SMOOTH) which disables point antialiasing, and in that condition the value gets rounded to an integer. This could be zero or one, but it says if it is zero it gets replaced with one, so according to my reading of the documentation it will use the value one anyway so its all very pointless ( no pun intended ). Roger |