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From: James W. W. <ja...@fr...> - 2006-07-19 20:56:07
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Roger Holmes <rog...@mi...> wrote: >Ah, the problem was there but not quite as I remembered. It was getting >a reference to the plug-in's bundle. If you are writing an >application then >this is very easy, but there does not seem to be an easy way for a >plug-in. I've seen this question asked and answered more than once on Apple mailing lists. The standard answer is to use CFBundleGetBundleWithIdentifier. Of course, your plug-in should have a unique bundle ID. >> 1. Hardware-accelerated offscreen rendering would be helpful e.g. for >> high-resolution printing. This could be done by tiling and pbuffer >> rendering. > >I always assumed it was accelerated, there is not much of a delay anyway >considering the huge number of pixels being generated. Hi-res >printing is >not really that fast from Quartz either, but I agree a speed gain >would be useful. It's not just speed that motivates this wish. On the Mac, the software OpenGL renderer is quite capable, but on Windows, it's in the stone age. If I want to be able to use any OpenGL extensions, I need to avoid software rendering on Windows. -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> |