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From: Roger H. <rog...@mi...> - 2006-07-18 19:36:51
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Hi all, We're entering the silly season and the list has gone very quiet. As nobody has answered this I guess the reply has to be no. Here at Microspot some of our old OS9 customers used rayshade I think, and I've known the source was part of Quesa but never found a project that compiled it on CodeWarrior even. As we have our own shadow renderer we are not that bothered but I wouldn't mind trying it out if we could get it working. For our renderer we had a problem getting the initialisation called when the Macho module gets loaded by Quesa and have patched our version of Quesa so it now works. I am not sure whether checking this in would be a good idea or not, I don't want to break anything, but if it would be of benefit I am happy to do so. We are progressing well with moving one of our Quesa based applications to Intel. Would there be any point in making Quesa multi-processor so it can use the dual core Intel chip fully? Is there anything processor intensive which is not also memory intensive. I am thinking about the texture conversions we do, but I think maybe their limiting factor is more the memory bus speed than the processor itself, so maybe this would not be worthwhile. Any other ideas? Either about Quesa and Intel or ideas about Quesa in general. Do we have a wish list? Or is that the 'to do' list, and is that up to date? Roger Holmes. On 14 Jun, 2006, at 10:22, Daniele Cavallini wrote: > > Did someone compile rayshade with XCode? > I didn't find any xcode project into cvs. > We are porting our program to mac os x intel. Quesa is working pretty > well and we would add rayshade, too. > |