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From: Jose' C. <cru...@ce...> - 2006-06-08 13:10:51
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Il giorno 08/giu/06, alle ore 12:36, Daniele Cavallini ha scritto: > Is there a good justify for use in quesa's release 1.8 unsigned char > rather than TQ3Uns8? > When I compile rayshade there are a lot of error for this. > I repleaced unsigned char with TQ3Uns8 for compile it > In file RS_Texture.cpp into function rs_TextureConvertMemory there is > a type error "not srcBigEndian" the change has be done to support native 64bits compilation... anyway TQ3Uns8 should be defined as unsigned char on every platform... where are you having problems exactly? Pax et Bonum # dott. Jose' Cruanyes Aguilar - C.E. Soft srl # Pzza. Firenze,4 MILANO - XX Settembre 10, CREMONA # 02,33603122 0372,460602 |