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From: Daniele C. <dca...@in...> - 2006-06-08 11:10:34
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Is there a good justify for use in quesa's release 1.8 unsigned char rather than TQ3Uns8? When I compile rayshade there are a lot of error for this. I repleaced unsigned char with TQ3Uns8 for compile it In file RS_Texture.cpp into function rs_TextureConvertMemory there is a type error "not srcBigEndian" |