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From: James W. W. <ja...@fr...> - 2006-03-17 22:16:16
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"Sean McBride" <se...@ro...> wrote: >>I'd say it's a mismatch between the way QD does things and the way >>OGL does things. The fact that Quesa ignores the endian information >>given to it seems like a bug. > >OK, is it something you can fix? :) Possibly, but until I get my hands on an Intel Mac, I won't have much motivation. >I'd like to try adding kNativeEndianPixMap in the 'Background Test' but >I don't see any NewGWorld calls at all. It's in QutTexture_CreateGWorldFromFile in QutTexture.c. -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> |