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From: Roger H. <rog...@mi...> - 2005-12-01 12:39:08
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> There seems to be a memory leaks when assigning textures to shapes > (general polygon in my example) which have been assigned UV > coordinates with large values (a range from -500 to 500 in my example). > When seting the UVs to a range of 0..1, the memory leaks goes away. > Should the UV always be in range 0..1 > No, I use numbers 0 to around 20 frequently. Maybe it is the negative numbers which are causing the problem. Could you try adding 500 to all your UV values so they go from 0 to 1000 instead? Roger Holmes. |