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From: James W. W. <ja...@fr...> - 2005-09-12 17:19:08
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Roger Holmes <rog...@mi...> wrote: >I am not worried either way, except that if you need access to >these in one renderer, is it not likely that another renderer >would also need to access them? If so shouldn't they be >added to the plug in renderer API? You may be right. I suppose the original expectation was that renderers would be completely distinct: An OpenGL renderer, a raytracing renderer, a Direct3D renderer... but once you start thinking about multiple OpenGL-based renderers, there's a lot more code that can and should be shared. -- James W. Walker, ScriptPerfection Enterprises, Inc. <http://www.write-brain.com/> |