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From: SourceForge.net <no...@so...> - 2005-08-13 02:02:15
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Bugs item #907872, was opened at 03/01/04 13:31 Message generated for change (Comment added) made by sf-robot You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=907872&group_id=45158 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed Resolution: Fixed Priority: 5 Submitted By: Dair Grant (grantd) Assigned to: James W. Walker (jwwalker) Summary: Textured geometry without UVs rendered as white Initial Comment: Unlike QD3D, geometry which is submitted without UVs while a texture is active will be rendered as white. On QD3D, it will be rendered as if no texture was active. This was broken deliberately in 1.6d18 - we could optionally post a notice if we detect this case, as I have assumed it's not terribly common (and the QD3D behaviour is probably a side-effect rather than deliberate) ---------------------------------------------------------------------- >Comment By: SourceForge Robot (sf-robot) Date: 08/12/05 19:00 Message: Logged In: YES user_id=1312539 This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker). ---------------------------------------------------------------------- Comment By: James W. Walker (jwwalker) Date: 07/28/05 22:41 Message: Logged In: YES user_id=433183 I believe this is now fixed in CVS. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=907872&group_id=45158 |