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From: SourceForge.net <no...@so...> - 2005-08-09 02:28:43
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Bugs item #967770, was opened at 06/06/04 14:01 Message generated for change (Comment added) made by sf-robot You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=967770&group_id=45158 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed Resolution: Fixed Priority: 5 Submitted By: Frank Condello (pox) Assigned to: James W. Walker (jwwalker) Summary: No fog on transparent objects Initial Comment: The fog state isn't saved when building the transparent primitive lists. Note: Due to Quesa's additive blending, GL fog can't be used on textured transparent primitives since it will blend additively across the entire primitive rather than just the alpha. ---------------------------------------------------------------------- >Comment By: SourceForge Robot (sf-robot) Date: 08/08/05 19:00 Message: Logged In: YES user_id=1312539 This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker). ---------------------------------------------------------------------- Comment By: James W. Walker (jwwalker) Date: 07/24/05 21:40 Message: Logged In: YES user_id=433183 The fog state is now used on transparent stuff. However I don't quite understand the "Note" above, so maybe I have not fixed it completely. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=967770&group_id=45158 |