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From: James W. W. <os...@jw...> - 2005-07-31 18:35:37
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On Jul 31, 2005, at 6:33 AM, Mikey wrote: > The GL_POLYGON_SMOOTH code appears to be implemented by Quesa, but > the other two functions don't appear to get called unless you're > rendering transparent objects. Just to see what would happen, I > added missing functions to my rendering code and the jaggies > finally went bye-bye. Unfortunately, doing this introduces gaps > between triangles because it starts blending all triangle edges, > not just ones on the where it's needed. > > Any ideas on how to add this type of blended anti-aliasing to Quesa? I don't know about that type of antialiasing, but we do have an open bug, 902982, suggesting that we do antialiasing a different way, using GL_ARB_multisample. |