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From: Joseph J. S. <jo...@st...> - 2005-07-21 15:03:26
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We've got a function that renders a Quesa scene into a picture, on both Mac and Windows. On the Mac this works fine, but on Windows it hangs or crashes for all but the smallest image sizes. (Yes, that sounds like we're not allocating a big enough pixel buffer, but two of us have gone over the code carefully, and even tried allocating 10 times as much space as we should need, and it still crashes.) The hang or crash seems to be happening inside Q3View_EndRendering, but we haven't traced it down inside Quesa (my Windows debugging skills are limited). So, the next step is probably to try to reproduce this in a simpler app. Do any of the examples in the SDK exercise this functionality? I looked in Geom Test and didn't see it there, and none of the others sound promising, but perhaps I'm missing something. Barring that, would anyone happen to have a simple example of rendering to a pixel buffer lying around? Thanks, - Joe -- ,------------------------------------------------------------------. | Joseph J. Strout Check out the Mac Web Directory: | | jo...@st... http://www.macwebdir.com/ | `------------------------------------------------------------------' |