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From: Steven V. <is...@ma...> - 2005-07-12 17:55:55
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Hi I subscribed yesterday to this mailing list. I tried the precompiled =20 1.7 SDK. There were still some problems *__glTessErrorString(int) is called and takes up 15% of cpupower when =20= rendering a custom texture * e3group_display_ordered_duplicate crashed *Background scenery images disappeared However today I downloaded the latest version from CVS and I am glad to =20= say that this is the *first* version that renders my game perfect since =20= OS9. Special thanks to James W for making such a quick fix to the =20 e3group_display_ordered_duplicate code. There was just one slight problem when i ran my app. At first my =20 application wouldn't launch and gave the following error: [Session started at 2005-07-12 16:25:55 +0200.] dyld: /Users/steven/Development OSX/Adrenalin Racing/build/Adrenalin =20 Racing.app/Contents/MacOS/Adrenalin Racing version mismatch for =20 library: /Users/steven/Development OSX/Adrenalin Racing/build/Adrenalin =20= Racing.app/Contents/MacOS/../Frameworks/Quesa.framework/Versions/A/=20 Quesa (compatibility version of user: 1.6.0 greater than library's =20 version: 1.0.0) Executable =93Adrenalin Racing=94 has exited due to signal 5 (SIGTRAP). I then set the version of quesa to 1.7 and rebuild everything. Then it =20= ran fine. Maybe the xcode framework can be updated in CVS with the =20 correct properties? Steven Verstoep www.revaro.net=20= |