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From: James W. W. <ja...@fr...> - 2005-07-11 18:46:38
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"Joseph J. Strout" <jo...@st...> wrote: >Shouldn't it calculate them if it needs them? Vertex normals are >not required for a TriMesh to be well-formed, IIRC... in fact, under >QD3D, refraining from supplying vertex normals was a good way to get >a "faceted" look (with each polygon given a uniform shade, rather >than blending). Yes, I suppose it could fall back to using face normals. Feel free to fix it. :-) -- James W. Walker, ScriptPerfection Enterprises, Inc. <http://www.write-brain.com/> |