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From: Roger H. <rog...@mi...> - 2005-07-11 16:54:55
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I am compiling the CFM ( Carbon Shared Lib Debug ) project, and yes I have checked out the Quesa.mcp file. I am still running on 10.3.9, maybe that is the problem? The code says: #if QUESA_OS_MACINTOSH #if TARGET_RT_MAC_MACHO #include <OpenGL/glext.h> #else #include <glext.h> <------- THIS IS THE ONE WHICH IS FAILING #endif #elif QUESA_OS_COCOA #include <OpenGL/glext.h> #else // NOTE: this include file is not provided with Win32 sdk // you can get it at <http://oss.sgi.com/projects/ogl-sample/ABI/glext.h> // and put it in your GL directory (search for gl.h to find it) #include <GL/glext.h> #endif Roger. On 11 Jul, 2005, at 17:29, James W. Walker wrote: > > On Jul 11, 2005, at 9:23 AM, Roger Holmes wrote: > >> Another problem, now it says can't find glext.h > > What platform? CFM, Mach-O, Windows, or Unix? If it's Windows, I > mentioned earlier in this thread... > >> There's one thing I'm uncertain about concerning the Window project. >> The cartoon renderer includes <GL/glext.h>. This file is apparently >> not a standard part of the Win32 SDK, but can be downloaded from >> <http://oss.sgi.com/projects/ogl-sample/ABI/glext.h>. So, should >> Quesa provide that file, someplace other than the standard GL >> directory, or trust people to find it, or what? |