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From: SourceForge.net <no...@so...> - 2005-06-25 19:50:45
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Bugs item #1227484, was opened at 2005-06-25 14:50 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=1227484&group_id=45158 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Michael Sullivan (imikey) Assigned to: Nobody/Anonymous (nobody) Summary: Add support for OpenGL display lists Initial Comment: Was discussed on the list with the following thoughts: ***** James W. Walker wrote: > Yes, but if someone is updating a trimesh every frame (which isn"t > an unreasonable expectation) you"ll be compiling a new display list > every frame, which will certainly be slower than using the current > vertex array path. I suppose some might do that, but it would not be a concern in my use of Quesa. > To use display lists to their potential you need a geometry type > that"s guaranteed never to change, or some sort of flag for > existing geometries that allows you to declare them as "static" > once their data is set. It would be easy enough to use an object property as a flag. ***** Mikey wrote: > To use display lists to their potential you need a > geometry type that"s guaranteed never to change, or some sort of flag > for existing geometries that allows you to declare them as "static" > once their data is set. I would think that scenery such as ground terrain, trees, etc. would be ideal for using this "static" flag and thus become eligible for storage in display lists. Furthermore, if all such objects had normals computed for them, then perhaps OpenGL"s built-in backface culling could be used when drawing them. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=1227484&group_id=45158 |