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From: Roger H. <rog...@mi...> - 2005-06-20 13:58:41
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Thanks for the fault report and diagnosis. I have changed the writing code to write the lights rather than have them in a light group. I have changed the reading code so it can accept either format. I can now read old QD3D files which 1.28 could not read. Maybe we are not finished yet, but a step in the right direction. Roger. On 19 Jun, 2005, at 00:54, Stefan Huber wrote: > I've found the light bug. viewhints should read/write the lights, not > the light group. > > In file E3IOData.c, e3viewhints_read we have to go back to version > 1.27 where the lights are collected in a light group first. > > The viewhints writer currently writes a light group, not lights. > > Stefan > > >> Reading lights worked a few weeks ago. Now, when reading a QD3D >> generated file Q3ViewHints_GetLightGroup always returns NULL. >> >> When reading a Quesa generated file Q3ViewHints_GetAttributeSet >> returns NULL. The light group seems to be ok (I have to look in >> deeper). >> >> QD3D cannot read Quesa generated lights. My app simply crashes. > > > ------------------------------------------------------- > SF.Net email is sponsored by: Discover Easy Linux Migration Strategies > from IBM. Find simple to follow Roadmaps, straightforward articles, > informative Webcasts and more! Get everything you need to get up to > speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click > _______________________________________________ > Quesa-develop mailing list > Que...@li... > https://lists.sourceforge.net/lists/listinfo/quesa-develop > |