|
From: James W. W. <os...@jw...> - 2005-06-19 17:25:47
|
On Jun 19, 2005, at 12:16 AM, Frank Condello wrote: > Yes, but if someone is updating a trimesh every frame (which isn't > an unreasonable expectation) you'll be compiling a new display list > every frame, which will certainly be slower than using the current > vertex array path. I suppose some might do that, but it would not be a concern in my use of Quesa. > To use display lists to their potential you need a geometry type > that's guaranteed never to change, or some sort of flag for > existing geometries that allows you to declare them as "static" > once their data is set. It would be easy enough to use an object property as a flag. |