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From: James W. W. <os...@jw...> - 2005-06-18 22:55:32
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On Jun 18, 2005, at 11:45 AM, Mikey wrote: > I've just been going thru the Quesa source code and I don't see any > use of OpenGL display lists. I'm surprised by this since that > seems like it should be a relatively straight-forward optimization > when using retained mode. That's a good question. I can think of one design decision that wouldn't be very compatible with display lists: Quesa does its own backface culling. You wouldn't want a display list that you'd have to rebuild whenever you move the camera. The founder of the Quesa project, Dair Grant, is no longer participating. Anyone else know the history of this? |