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From: SourceForge.net <no...@so...> - 2005-05-05 23:21:54
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Bugs item #1196267, was opened at 2005-05-05 19:21 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=1196267&group_id=45158 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Frank Condello (pox) Assigned to: Nobody/Anonymous (nobody) Summary: Texture matrix not properly set for transparent primitives Initial Comment: The interactive renderer's transparency pass doesn't handle texture shader matrix transforms. It also doesn't doesn't reset the GL texture matrix, so any translations on the last solid texture affect all transparent primitives. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=1196267&group_id=45158 |