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From: James W. W. <os...@jw...> - 2005-05-05 05:32:52
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On May 4, 2005, at 11:13 AM, Jose' Cruanyes wrote: > well the error is clear (and that definition indeed solves the > problem), so probably is a compiler casting issue. > I'm away from Tiger now (8:00 PM CET) but can you try C++ casting? > and going back to gcc 3? C++ casting does not help (tried both static_cast and reinterpret_cast). Going back to gcc 3 did not help. >> >> And why did I only get errors in E3Tesselate.c, not E3GeometryMesh.c? >> > > Strange... a "clean" changes anything? No. I did a Clean and rebuilt, and again it showed 12 errors, all in E3Tesselate.c. |