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From: James W. W. <os...@jw...> - 2005-05-01 22:32:31
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I've prepared packages for a 1.7 release. They are posted for your =20 examination at: <ftp://ftp.jwwalker.com/misc/quesa_1.7_sdk_mac.dmg> <ftp://ftp.jwwalker.com/misc/quesa_1.7_sdk_win32.zip> <ftp://ftp.jwwalker.com/misc/quesa_1.7_source_mac.dmg> <ftp://ftp.jwwalker.com/misc/quesa_1.7_source_win32.zip> If I recall correctly, we hadn't really come to a consensus about a =20 version number, but Jos=E9 agreed with me that it should be 1.7. =20 Others might prefer 1.7b1 or 1.7d1. My argument is that since we =20 make releases rather infrequently, it is not practical to try to =20 stick to a traditional development/alpha/beta/release pattern or to =20 have separate development/stable tracks. The fact that it's been two =20= and a half months since we started discussing a release tends to =20 support my position, IMHO. Another possibly-controversial matter is the file format. Apple is =20 no longer bundling StuffIt Expander with the OS, so I think we should =20= consider switching to .dmg or .zip for Mac archives. It is tempting =20 to use .zip for all platforms, but non-Mac users may be puzzled or =20 annoyed by the __MACOSX folder produced by unzipping an archive with =20 Mac information. I have provisionally used .dmg format, but let me =20 know what you think. I've made a few change in the content of the SDKs: * I included the API reference. It just seems like something that =20 would be expected in an SDK. * In the Mac SDK, I added Mach-O frameworks. * In the Mac SDK, I did not include the classic libraries. Note that =20= this does not mean that I have dropped all support for OS 9, since =20 Carbon libraries can be used in OS 9. * In the Mac SDK, I included the Quesa Model Viewer. (As far as I =20 know, this has not been implemented for Windows.) |