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From: Roger H. <rog...@mi...> - 2005-02-14 12:42:48
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On Friday, February 11, 2005, at 09:19 PM, Frank Condello wrote: >> ...Does 3DMF and 3DS use different clockwise/anti-clockwise rule or >> left hand/right hand rule. > > It's more a rotation that handedness; Quesa uses +Y up with -Z into > the screen, and 3DS uses +Z up with +Y into the screen. So all you > need is a -90 degree rotation around the X axis to convert 3DS > coordinates to Quesa coordinates. > So it sounds like the X negation was indeed a bug. Unless someone objects soon I will check in the change. Roger. |