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From: Frank C. <dev...@ch...> - 2005-02-11 21:19:47
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On 11-Feb-05, at 11:13 AM, Roger Holmes wrote: > ...Does 3DMF and 3DS use different clockwise/anti-clockwise rule or > left hand/right hand rule. It's more a rotation that handedness; Quesa uses +Y up with -Z into the screen, and 3DS uses +Z up with +Y into the screen. So all you need is a -90 degree rotation around the X axis to convert 3DS coordinates to Quesa coordinates. Frank. ------------ <http://developer.chaoticbox.com> |