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From: SourceForge.net <no...@so...> - 2005-02-03 19:28:59
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Bugs item #907857, was opened at 2004-03-01 13:23 Message generated for change (Comment added) made by jwwalker You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=907857&group_id=45158 Category: None Group: None >Status: Closed >Resolution: Works For Me Priority: 5 Submitted By: Dair Grant (grantd) Assigned to: Nobody/Anonymous (nobody) Summary: RayShade misapplies textures Initial Comment: The RayShade renderer seems to be applying the whole texture to every triangle of a TriMesh model. Actually, with a model that contains several TriMeshes, the texture from one gets applied even to the other (untextured) models. Jose' comments: "the problem could be at: - the renderer doesn't honor the u,v parameters for the triangles - the decomposition routine doesn't set properly the u,v in the resulting triangles to test which one is you could comment out the entry in the IR renderer metahandler for trimeshes, and see if the problem is replicated in the IR" ---------------------------------------------------------------------- >Comment By: James W. Walker (jwwalker) Date: 2005-02-03 11:28 Message: Logged In: YES user_id=433183 The example renders correctly for me with the current version of RayShade, so it must have gotten fixed at some point. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=907857&group_id=45158 |