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From: James W. W. <os...@jw...> - 2005-02-02 07:34:46
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On Feb 1, 2005, at 10:45 PM, Keith Wiley wrote: > Where is there an itemized list of the differences between d18 and d20? There are release notes inside several of the file packages, and if you click on the 1.6d20 line of the file release, you get the release notes... anyway, here they are: ** Changes from version 1.6d19 to 1.6d20: * Improved rendering of transparent geometries. * Quesa requests a 32-bit depth buffer from OpenGL, as opposed to the previous 16. * On Mac and Windows, the OpenGL context is not destroyed and recreated when the window is resized. * On Mac and Windows, texture memory can be shared between draw contexts. * Added a CodeWarrior project to build Quesa as a Mach-O framework. * Various bug fixes and optimizations. ** Changes from version 1.6d18 to 1.6d19: * Changed from LGPL to BSD license. * Improved window point picking of a Line geometry. * Implemented reading/writing of NURB patches. * Added Q3Bitmap_GetBit/Q3Bitmap_SetBit APIs. * Added functions Q3Object_GetProperty, Q3Object_RemoveProperty, Q3Object_SetProperty. * Fixed automatic mipmapping. * Texture filters reworked to take advantage of mipmaps (QD3D parity and increased quality) * Vertex colors modulated on textured geometry when using null shaders (QD3D parity) * Various bug fixes and optimizations. * Added cross-platform TGA texture reading to the Qut sample code. * Added an XCode project. -- <http://www.jwwalker.com/> |