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From: James W. W. <ja...@fr...> - 2005-02-01 00:17:54
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"Lane Roathe" <la...@if...> wrote: >They have been advertising Mac OS X compatibility since about that time >as well :) OK, since at least CW 7 was released ... and you pretty much >have to have CW 9 to get true X compatibility. At least CW 8 only works >about 50% in 10.2/10.3 for me. > >They also have had serious optimization bugs open since 1995 that have >never been fixed. I read the CodeWarrior groups on Usenet religiously, and I don't remember many recent complaints about optimizer bugs. Most of the complaints seem to be about the IDE and debugger, not the compiler. >(Not that any other compiler is any better, but just because they >advertise something doesn't mean that they deliver it.) Fair enough... and since I recently told Roger "test, don't hope", I did a quick test, kludging GLTextureManager.c and E3FFR_3DMF_Text.c so that they could be compiled with exceptions off. I built the Carbon release CFM version of Quesa with and without exceptions. Size: with exceptions, 1046K. Without, 1003K. About a 4% difference. Speed: I ran the MultiBox test in Geom Test with both libraries. If anything, it was a tad faster with exceptions, though I can't imagine why. Let's just say the difference was probably within experimental error. -- James W. Walker, ScriptPerfection Enterprises, Inc. <http://www.write-brain.com/> |