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From: Frank C. <dev...@ch...> - 2005-01-29 20:51:54
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On 28-Jan-05, at 7:25 PM, James W. Walker wrote: > If anyone observes that a change you're proud of is not explicitly > mentioned here, please assume that it was an oversight or laziness on > my part, not a deliberate slight. > > ** Changes from version 1.6d18 to 1.6d19: > > * Changed from LGPL to BSD license. > * Improved window point picking of a Line geometry. > * Implemented reading/writing of NURB patches. > * Added Q3Bitmap_GetBit/Q3Bitmap_SetBit APIs. > * Added functions Q3Object_GetProperty, Q3Object_RemoveProperty, > Q3Object_SetProperty. > * Fixed automatic mipmapping. > * Various bug fixes and optimizations. > * Added cross-platform TGA texture reading to the Qut sample code. > * Added an XCode project. Couple more: * Texture filters reworked to take advantage of mipmaps (QD3D parity and increased quality) * Vertex colors modulated on textured geometry when using null shaders (QD3D parity) > ** Changes from version 1.6d19 to 1.6d20: > > * Improved rendering of transparent geometries. > * The OpenGL depth buffer is now 32 bits deep, as opposed to the > previous 16. Might want to re-word that to "depth buffer now defaults to 32 bits deep" since it can still be changed, and might never actually reach 32 bits on all hardware (my Geforce3 returns 24 bits when you request 32 for example). > * On Mac and Windows, the OpenGL context is not destroyed and > recreated when the window is resized. > * On Mac and Windows, texture memory can be shared between draw > contexts. > * Added a CodeWarrior project to build Quesa as a Mach-O framework. > * Various bug fixes and optimizations. I haven't played with Quesa much recently but things are looking good. I'm glad to see this release coming, as well as the major overhaul in progress. Frank. ------------ <http://developer.chaoticbox.com> |