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From: James W. W. <ja...@wr...> - 2005-01-29 00:32:35
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I wrote: >I've read a bunch of books to learn good C++ techniques, and I can't >remember any book suggesting that one not use exceptions. Afterthought: There is a piece of conventional wisdom that says "Pick an error handling strategy and stick to it." Quesa has an established error handling strategy, which is to report errors by function result codes (usually kQ3Failure or NULL) and the error/warning/notice callbacks. That's probably not what I would choose if I were designing a graphics engine from scratch today, but that's what we have. -- James W. Walker, ScriptPerfection Enterprises, Inc. <http://www.write-brain.com/> |