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From: James W. W. <ja...@wr...> - 2005-01-29 00:25:33
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Jose' Cruanyes <cru...@ce...> wrote: >I've attached the ChangeLog from 1.6d18 to today, so if some volunteer >english native speaker can do the release note sfor d20 Hmm, release notes, what a concept. I don't find any release notes in the 1.6d18 packages, so I don't have an example to imitate. Here's an attempt. If anyone observes that a change you're proud of is not explicitly mentioned here, please assume that it was an oversight or laziness on my part, not a deliberate slight. ** Changes from version 1.6d18 to 1.6d19: * Changed from LGPL to BSD license. * Improved window point picking of a Line geometry. * Implemented reading/writing of NURB patches. * Added Q3Bitmap_GetBit/Q3Bitmap_SetBit APIs. * Added functions Q3Object_GetProperty, Q3Object_RemoveProperty, Q3Object_SetProperty. * Fixed automatic mipmapping. * Various bug fixes and optimizations. * Added cross-platform TGA texture reading to the Qut sample code. * Added an XCode project. ** Changes from version 1.6d19 to 1.6d20: * Improved rendering of transparent geometries. * The OpenGL depth buffer is now 32 bits deep, as opposed to the previous 16. * On Mac and Windows, the OpenGL context is not destroyed and recreated when the window is resized. * On Mac and Windows, texture memory can be shared between draw contexts. * Added a CodeWarrior project to build Quesa as a Mach-O framework. * Various bug fixes and optimizations. -- James W. Walker, ScriptPerfection Enterprises, Inc. <http://www.write-brain.com/> |