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From: Lane R. <la...@if...> - 2005-01-23 23:56:06
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on Sun, Jan 23, 2005 Joseph J. Strout may have said: >I may need to ship my product with my own custom builds of Quesa, >then. Any suggestions on how I should identify it? It's after >1.6d19, but prior to what will presumably be 1.6d20... Should I call >it 1.6d19b, perhaps? How about 1.6d20... >For that matter, if I find that 1.6d19 will work, are there official >builds of that available? ><http://sourceforge.net/project/showfiles.php?group_id=45158> seems >to have built SDKs for 1.6d18, but for 1.6d19, it has only source >code tarballs. Theoretically I can build one that comes out exactly >the same as anybody else's build, but in reality, that's not always >the case. So, is there an official build somewhere I'm missing, or >should I just build my own and bill it as 1.6d19? ...since such a major change should really move the version # up to 1.7 whatever. My suggestion: the Jan 1, 2005 is 1.6d20, your version is 1.6d21, and a merge of the two is the official 1.6 release. Bugs and all. (or maybe have a beta if you want, but make it short and make sure to have a final 1.6 release.) Then start the current CVS branch as 1.7 and move forward. Really, I think the project needs to move past the 1.6 roadblock in versioning, as well as the "development" status; you need beta releases and final releases and don't need to keep worrying about keeping the version set at the last QD3D version # ... from the outside it just makes it seem as if the project has died or is moving too slowly to bother with. (And maybe 5 people remember why the version # is 1.6 anyway.) mho of course :) Lane Roathe President Ideas From the Deep <http://www.ifd.com> ___________________________________________________________________ Data, data everywhere . . . and not a thought to to be had. |