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From: Joseph J. S. <jo...@st...> - 2005-01-23 20:51:47
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Trying to get caught up here, and assuming that the answer to my last question (is there an official build of 1.6d19) is "No," I'm now trying to build one myself. This has turned out to be much harder than I expected. The source tarball available on sourceforge doesn't contain any of the platform code, as far as I can tell -- no "Quesa Prefix Carbon Release.h", no project file, and so on. I've gotten past that by merging in the missing pieces from my older copy (from a while after 1.6d18). But now I'm stuck on this bit: I need to build a Carbon CFM library, and my understanding is that to do that, I need the OpenGL SDK. I had that on my old machine, but the new one doesn't seem to have it. Apple claims to have it available here: <http://developer.apple.com/graphicsimaging/download/>, but they've packed it up as a disk image, which of course won't mount on my 10.3.7 machine. (I also tried mounting it manually with Disk Utility, but that didn't work either.) So, am I barking up the wrong tree here somehow? If not, does anyone happen to have a copy of the OpenGL CFM SDK they can share? Thanks, - Joe -- ,------------------------------------------------------------------. | Joseph J. Strout Check out the Mac Web Directory: | | jo...@st... http://www.macwebdir.com/ | `------------------------------------------------------------------' |