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From: Keith W. <kw...@cs...> - 2005-01-21 08:10:42
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I am trying to use an alpha channel to make a soft sun that fades into the background sky. It works perfectly except at the horizon, where the square shape of the plane the sun texture is put on shows up as a translucent square. This problem vanishes if I turn off fog. I am aware of the discussions pointing out that fog does not work properly with alpha channeled textures...and I assume you will agree that this bug is the problem I am experiencing. My question is, does anyone havea reccomendation for how to work around it? Incidently, if I make the texture "transparent" instead of alphaed it works just fine, the square background is invisible. The transparent texture is made by toggling transparency instead of alpha in Meshwork. This confuses me because I assumed up until now that there is no such thing as "transparency" in Quesa, and that what Meshwork is really doing is simply constructing an alpha channel that is only black and white and applying that to the texture in question...but since Meshwork-made transparent textures work properly with fog and alpha channel textures do not, I am not wondering if transparency is actually something other than 1-bit alpha. Am I wrong in my assumption about how transparency is working? Thanks. ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |