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From: Keith W. <kw...@cs...> - 2005-01-13 07:12:47
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In Meshwork I have created and exported an object. In my program I use pretty simply UV transformation to make the texture slide over the surface of the object. Now, if in Meshwork I check the button for opaque or transparent, the animation works perfectly, but if I check the button for alpha, the program exhibits no animation. The code is identical in these cases, only the object is being altered (and only its texture assignment, not the geometry). Does anyone know anything about this? What is a reliable way to get textures to animate? Apparantly there are some detrimental bugs associated with UV transforming. I have attempt to manually animate the UV coordinates by simply "pushing" the UV assignment of every vertex in the object at regular intervals. This works perfectly at first, but then flips around starts sliding backwards periodically. I think this occurs when the UV coordinates wrap around the end of the texture. Any thoughts on this? Thanks. ________________________________________________________________________ Keith Wiley kw...@cs... http://www.unm.edu/~keithw "Yet mark his perfect self-contentment, and hence learn his lesson, that to be self-contented is to be vile and ignorant, and that to aspire is better than to be blindly and impotently happy." -- Edwin A. Abbott, Flatland ________________________________________________________________________ |