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From: James W. W. <os...@jw...> - 2004-12-18 17:17:37
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On Dec 18, 2004, at 12:41 AM, Jose' Cruanyes wrote: > but why we have to go down to a 1*1 texture? That's what OpenGL does. For instance, in the description of gluBuild2DMipmaps, the reference manual says "For example, if width is 64 and height is 16, the following mipmaps are built: 64x16, 32x8, 8x2, 4x1, 2x1, and 1x1". This suggests that the formula is even further off than I thought, It should use the maximum, not the minimum, of the width and the height. -- <http://www.jwwalker.com/> |