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From: Peter M. <Pet...@mi...> - 2004-12-10 18:43:51
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Dear Quesa list, I have a comments about the latest CVS version of Quesa. I noticed that James W. Walker has been working on GLTextureManager.c and now this file must be compile as a C++ file ( plus all the other work to allow C++ compiling, fantastic ). The problem, as I see it , is that the CW 8.3 project information has not been updated as well. The first change is to the "Carbon Shlib Settings" is now ticked for Force C++ compilation, Enable C++ Exceptions and Enable bool Support. The second change was three type casting need adding. The third change and the one I am not sure about which MSL Carbon library should we use? At Microspot we use MSL_All_Carbon.D.Shld for debugging and MSL_All_Carbon.Shld for release versions. This would then replace the library MSL_C_Carbon.Lib currently in Quesa. If this is correct, shall I check-in the changes? As for the Xcode project I do not know where to start but it does not compile at the moment.... Peter Michelsen. |