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From: SourceForge.net <no...@so...> - 2004-12-03 18:31:52
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Bugs item #907873, was opened at 2004-03-01 13:33 Message generated for change (Comment added) made by jwwalker You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=907873&group_id=45158 Category: None Group: None >Status: Closed >Resolution: Fixed Priority: 5 Submitted By: Dair Grant (grantd) >Assigned to: James W. Walker (jwwalker) >Summary: Polygon objects not drawn in edge fill style Initial Comment: Quesa's interactive renderer does not draw Polygon objects correctly in edge mode. QD3D draws the lines making up the boundary. The default cube objects in 3D World are composed of six polygons. They totally disappear when using Quesa. ---------------------------------------------------------------------- >Comment By: James W. Walker (jwwalker) Date: 2004-12-03 10:31 Message: Logged In: YES user_id=433183 I have fixed this by a change to E3GeometryPolygon.c. I also changed the bug title to reflect the fact that this was not a problem with the wireframe renderer. ---------------------------------------------------------------------- Comment By: James W. Walker (jwwalker) Date: 2004-12-01 23:01 Message: Logged In: YES user_id=433183 The polygon in Geom Test looks fine in wireframe mode. If this bug still exists, more information on how to reproduce it would be good. By the way, the Quesa contributors page mentions "3D World" but the link is dead. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=907873&group_id=45158 |