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From: SourceForge.net <no...@so...> - 2004-11-29 21:11:43
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Bugs item #902975, was opened at 2004-02-23 13:01 Message generated for change (Comment added) made by jwwalker You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=902975&group_id=45158 Category: None Group: None >Status: Pending Resolution: None Priority: 5 Submitted By: Dair Grant (grantd) Assigned to: Nobody/Anonymous (nobody) Summary: Use shared texture namespace Initial Comment: The OpenGL renderer should create contexts with a shared texture namspace, to allow them to share texture objects. May need a bit of thought to make sure the are updated correctly when the texture objects are updated, but it might be a useful optimisation memory- wise. ---------------------------------------------------------------------- >Comment By: James W. Walker (jwwalker) Date: 2004-11-29 13:11 Message: Logged In: YES user_id=433183 I have checked in changes to implement texture sharing on Mac OS X and Windows. It should not be too hard to extended it to X11 and Cocoa too, but I do not have the expertise to do that. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=902975&group_id=45158 |