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From: Jose' C. <cru...@ce...> - 2004-11-27 23:50:31
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Il giorno 27/nov/04, alle 15:57, James W. Walker ha scritto: >> that's just using inlines or reworking the internals to make the >> Quesa classes real C++ classes with inheritance and the like? > > When working on texture sharing code recently (not yet checked in) I > had to deal with dynamic arrays, and wished that I could just use > std::vector. not that I'm contrary, the reasons for the decision taken 5 years ago (not general support for STL in compilers) had been superseded, in my hidden-line renderer for Quesa (not still released because license problems) I use many STL features (vectors, hashes, functors ecc) Pax et Bonum # dott. Jose' Cruanyes Aguilar - C.E. Soft srl # Pzza. Firenze,4 MILANO - XX Settembre 10, CREMONA # 02,33603122 0372,460602 |