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From: James W. W. <os...@jw...> - 2004-11-27 14:57:41
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On Nov 26, 2004, at 10:22 PM, Jose' Cruanyes wrote: >> . The second option is a little more radical but highly desirable in >> changing E3 routines to C++ format. > > that's just using inlines or reworking the internals to make the Quesa > classes real C++ classes with inheritance and the like? When working on texture sharing code recently (not yet checked in) I had to deal with dynamic arrays, and wished that I could just use std::vector. -- <http://www.jwwalker.com/> |