|
From: James W. W. <ja...@wr...> - 2004-10-08 17:44:07
|
Peter Michelsen <Pet...@mi...> wrote: >After testing I have found a crashing bug that we did not have >before. It looks to be with files that claim to have textures but do >not actual have any texture data when asked to supply them. > >I have a fix, in E3Shader.c but it is not pretty. > >The question is should we have this kind of checks elsewhere when >creating instanceData? > >Or is there a problem in my code that allows this problem in the first place? > >If you would like a copy of the file I can place it on ftp.( it is a >sample 3DMF file from apple called "57 Chevy" ). I did not have any >problems opening the file in geomtest. If the file opens in Geom Test, then I'd say we need something more, perhaps some of your code. I, at least, would not be comfortable checking in a fix for a problem that I don't know how to reproduce. -- James W. Walker, ScriptPerfection Enterprises, Inc. <http://www.write-brain.com/> |